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GAIMIN Launches The World’s First Interoperable, Cross-Game, Utility NFT – GAIMIN’s NFTxg

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GAIMIN Launches The World’s First Interoperable, Cross-Game, Utility NFT – GAIMIN’s NFTxg

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PRESS RELEASE. GAIMIN has solved a key issue for gamers – re-usable, purchased in-game assets that are not lost when a game closes or the gamer wants to play a different game. With GAIMIN’s world first NFTxg, a gamer can now securely invest in their gaming experience and retain ownership of a cross-game asset inventory.

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GAIMIN’s NFTxg delivers true cross-game, cross-device, interoperable utility NFTs to moddable AAA games, enabling a gamer to own and retain full ownership their in-game asset purchases, re-using their NFTs across different games with utility relevant to the specific game in which they are being used.

A gamer can now build up an in-game repository through purchase and other acquisition methods and have an immediately available repository for a new game.

Martin Speight, CEO of GAIMIN stated, “I am delighted to announce GAIMIN’s NFTxg, a world first in the development of a interoperable, cross-game, utility NFT. In releasing the NFTxg we have solved the gamer’s key problem – true in-game asset ownership. Not only does the NFTxg enable a gamer to own their in-game assets, but it also assures the 60+% of gamers who do not purchase in-game assets they can now purchase and own assets, improving their gaming experience and creating a gaming inventory that can be later sold or rented/loaned to other gamers.”

Martin commented further, “The key feature of the NFTxg is its ability to transfer utility between different games. We have initially implemented NFTxg technology into Minecraft and GTA V with other moddable, private server hosted games, such as RUST which is next on the list. One such NFTxg is the “Ridged Quickblade” which is usable in both Minecraft and GTA V and will also be available in RUST shortly – one NFT with interoperable in-game attributes and enchantments , 3 in-game uses!”

Currently only games incorporating GAIMIN NFT and blockchain technology can support the NFTxg – these are Minecraft, GTA V and (soon to be) RUST. However, GAIMIN has developed a plugin for all server owners who run these games, and is developing an SDK which will allow developers of games for the Unreal and Unity game engines to incorporate GAIMIN blockchain and NFT technology into their games and therefore allow the NFTxg to be used in these games. The NFTxg will have a style and attributes relevant to its utility in the game in which it is being used.

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Martin concluded, “The launch of GAIMIN’s NFTxg into some of the most popular AAA games allows users to retain ownership of their in-game NFT asset purchases, with utility built into a number of different games. This creates retained value for NFTxg owners and for the first time allows gamers to invest in their gaming experience and retain their purchases. Over the coming months, we expect the number of games supporting NFTxg to increase, we shall be releasing more NFTxg assets and enabling ownership of assets through our PC monetising technology.

About GAIMIN

GAIMIN.IO Ltd (GAIMIN) is a UK and Swiss based gaming company focused on helping the gaming community monetise the computational power of their gaming PC. GAIMIN has created a decentralised data processing network harnessing under utilised processing power typically found in gaming PC’s to create a world-wide decentralised data processing network, delivering “supercomputer” performance.

With a free to download PC-based application GAIMIN monetises the under utilised performance through innovative approaches to delivering “supercomputer” level data processing performance from a world-wide network of independent processing devices. Focusing initially on the powering of blockchain computations, the GAIMIN data processing network also supports a number of different large scale data processing applications, including video rendering.

GAIMIN pays users in its own crypto currency, GMRX which can then be used for purchases on the GAIMIN Marketplace for NFTs, in-game assets, accessories and merchandise, or it can be converted to fiat or a different crypto currency.

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For more information on GAIMIN click on this link: www.gaimin.io

For up to date information, please follow the following GAIMIN social media accounts:

  • Facebook: https://www.facebook.com/Gaimin.io
  • Instagram: https://www.instagram.com/gaimin_io/
  • Twitter: https://twitter.com/GaiminIo
  • LinkedIn: https://www.linkedin.com/company/gaimin/
  • YouTube: https://www.youtube.com/c/Gaimin
  • Telegram: https://t.me/officialgaimin
  • Discord: https://discord.gg/Xr3JjYMY

For further information, please contact:

The Americas, Middle East and Australian Pacific – Andrew Faridani, Chief Marketing Officer for GAIMIN (based in Toronto, Canada): andrew@gaimin.io

UK and Europe – Marc Bray, Chief Communications Officer for GAIMIN (based in Manchester, UK): marc@gaimin.io


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GAIMIN Gladiators’ DOTA 2 Team Finish Top 4 In Stockholm Major

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GAIMIN Gladiators’ DOTA 2 Team Finish Top 4 In Stockholm Major

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PRESS RELEASE. Zug, Switzerland, 22nd May 2022: GAIMIN Gladiators are delighted to announce their DOTA 2 finish Top 4 in the ESL One Major in Stockholm.

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For the last 10 days, GAIMIN Gladiators’ DOTA 2 team have achieved unprecedented acclaim for their progression in the ESL One Stockholm Major. As a newly formed team, in their first four months, this team has achieved success that is typically only seen in longer established and more highly funded teams.

The DOTA 2 team lost out to OG in the lower bracket semi-final in the Hovet Arena, Stockholm, placing them Top 4 in the tournament. The GAIMIN Gladiators’ Management were delighted with this performance; it has given the DOTA 2 team experience in playing in major tournaments and for the first time, they heard the emerging fanbase chanting for “GG” in a large arena!

Alex Cuccovillio, Vice President and Founder of GAIMIN Gladiators stated “I am delighted with the team’s performance. This was their first Major, first time on stage and first time being able to interact as a team with the other teams. This tournament has consolidated our team’s bonding and the team acted professionally in all aspects of the event. I am delighted with how this team performed and look forward to their progression in other tournaments and events.”

Shaun Porter, CEO and Founder of GAIMIN Gladiators, further commented, “The team exceeded our expectations in this tournament and demonstrated a professional approach throughout the event. Early event statistics are still to be finalised however with an average of 250,000 viewers and peak viewership of over 560,000 of the event, GAIMIN Gladiators are starting to get noticed!”

Martin Speight, CEO of GAIMIN stated, “To hear the “GG” chants in the audience and to see Slacks interviewing attendees supporting GAIMIN Gladiators was absolutely amazing! We decided to invest in esports 5 months ago to increase awareness of the GAIMIN brand. This team has justified the decision was the right one. We all look forward to their progression!”

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About GAIMIN Gladiators

GAIMIN Gladiators were formed from the OCG Esports Club; a Canadian Esports organisation established in 2019 by brothers Nick and Alex Cuccovillo and Shawn Porter. Their aim was to conquer their chosen esports and since 2019 they have achieved significant success winning major events such as Dreamhack Canada for Counter-Strike: Global Offensive and successfully competing in the highest pro-amateur league in North America.

The Club expanded into Warcraft 3 in Europe and North America, competing in the most prestigious leagues and tournaments with the strongest lineup and players in the game. In support of their aspirations for growth, the Club moved into new and emerging verticals, participating in Rainbow Six Siege and playing in the Challengers League for two years. OCG’s focused on the semi-professional esports pro scene and its surrounding ecology – building a platform and ecosystem for gamers.

OCG has some of the best talent in Canada in its gaming roster, representing Canada at national level across tournaments in North America. Through constant innovation, community-driven goals and working with top talent, OCG has striven to create an inclusive, respected and distinguished brand for gamers.

The OCG philosophy fully aligns with the GAIMIN principle of “No Gamer Left Behind” and makes OCG the perfect fit for GAIMIN. Based on their gaming successes and principles, OCG is now part of GAIMIN and have re-branded as GAIMIN Gladiators.

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GAIMIN Gladiators will represent GAIMIN in the global esports arena and build on their past successes and growth by participating in current and new esports verticals.

About GAIMIN

GAIMIN.IO Ltd (GAIMIN) is a UK and Swiss based gaming company focused on helping the gaming community monetise the computational power of their gaming PC. GAIMIN has created a decentralised data processing network harnessing under utilised processing power typically found in gaming PC’s to create a world-wide decentralised data processing network, delivering “supercomputer” performance.

With a free to download PC-based application GAIMIN monetises the under utilised performance through innovative approaches to delivering “supercomputer” level data processing performance from a world-wide network of independent processing devices. Focusing initially on the powering of blockchain computations, the GAIMIN data processing network also supports a number of different large scale data processing applications, including video rendering.

GAIMIN pays users in its own crypto currency, GMRX which can then be used for purchases on the GAIMIN Marketplace for NFTs, in-game assets, accessories and merchandise, or it can be converted to fiat or a different crypto currency.

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For further information, please contact:

The Americas, Middle East and Australian Pacific – Andrew Faridani, Chief Marketing Officer for GAIMIN (based in Toronto, Canada): andrew@gaimin.io

UK and Europe – Marc Bray, Chief Communications Officer for GAIMIN (based in Manchester, UK): marc@gaimin.io

Visit Gaimin’s corporate site at: www.gaimin.io and Gaming application site at: https://gaimin.gg/

https://linktr.ee/GaiminGladiators

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This is a press release. Readers should do their own due diligence before taking any actions related to the promoted company or any of its affiliates or services. Bitcoin.com is not responsible, directly or indirectly, for any damage or loss caused or alleged to be caused by or in connection with the use of or reliance on any content, goods or services mentioned in the press release.

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A Story Of Incredible Belief….. How GAIMIN Gladiator’s Acquired Team Tickles!

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A Story Of Incredible Belief….. How GAIMIN Gladiator’s Acquired Team Tickles!

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It normally takes a newly formed esports team 12-18 months to gel and experience success, however GAIMIN Gladiator’s Dota 2 team only formed in January 2022 and they are already rising in the Dota 2 rankings, qualifying in the Top 14 for the ESL One DOTA 2 Major this May in Stockholm, increasing their following and generating significant brand awareness for GAIMIN.

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Arseny Kuzminsky recently interviewed the founders of GAIMIN Gladiator’s about their Dota 2 team and its formation. In readiness for the DOTA 2 ESL One Major in Stockholm, we are proud to re-publish his article and interviews.

In 2020 a breath of fresh air came to competitive Dota. Vikin.gg. These guys were able to fight back against the strongest teams for almost a year during the online era; brazenly, without fear or reproach, breaking well-known lineups in numerous tournaments. Upon closer acquaintance, it turned out that the players and the coach have unique chemistry — a mixture of strict discipline, fatherhood, brotherhood, and strong friendship.

Then, Vikin.gg disbanded. Returning as Team Tickles with almost the same core.

Melchior “Seleri” Hillenkamp, Miroslav “BOOM” Bičan and Daniel “ImmortalFaith” Moza from the previous roster joined forces with Marcus “Ace” Hoelgaard, Erik “tOfu” Engel and Anton “dyrachYO” Shkredov. New players, same playstyle. Fixed on team interaction, it’s impossible to single out the strongest player among the top five. And there’s no reason to, honestly. GAIMIN Gladiators work smoothly as a clock, where each gear matters, and as soon as one sags, four cover. GG is an example of how a team becomes strong through excellent player interaction and a balancing of power.

I talked with GAIMIN Gladiators’ top management, to let them explain why Team Tickles was their choice. As well as a little bit more about their history, investments, future plans and why they are confident in the Dota 2 roster’s success.

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Canadian Roots

GG’s foundation sounds like a typical Silicon Valley start-up story — four friends passionate about what they love decided to launch their own project. But before GAIMIN Gladiators, it was something else.

“We were getting a little older, couldn’t find as much success in professional gaming, so we started OCG Esports around three years ago,” Alex Cuccovillo, GG’s Vice President, says. He, alongside Shawn Porter, CEO, and Nick Cuccovillo, President, were having this chat with me.

Shawn and Alex met a long time ago playing Dota and have a professional background in various MOBAs. The latter had a hand in coaching and commentating during the early Dota 2 era. Nick has been in FPS games, working in talent acquisition. So they have adequate knowledge and network in each esports sphere, giving them an upper edge thanks to the the fact they already know the ins and outs of esports not just from a business point of view, but from a player’s point of view.

Alex admits they had to leave competitive NA Dota 2 for other games because it lacked tournaments and money. OCG Esports started signing players, helping them out, and finding investors and partners to uphold financially. In January 2020, OCG Esports re-branded as GAIMIN Gladiators.

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GAIMIN Gladiators are based in Canada but heading more towards the global stage, acquiring EU, SEA teams, looking into Brazil, trying not to be constrained to North America.

But apart from the Gladiators side with around five people on staff and a couple of contractors, there’s the parent company Gaimin.io, the corporate side of the umbrella of the whole company. “They take more of the corporate level and to be honest, we relay back some of the business stuff back to them and they either approve it or don’t. And so it works on both ends,” Nick tells me. “They confirm all the transactions or whatever decisions are made for the GG side”.

Alex continues: “We’ve always had a plan. We always knew that at one point we’re gonna need to get investment.. No organization has really made it without some type of increase of investment. So we always had an action plan built. We created investment decks a long time ago, always updating them. We met some of the investors a couple of times through talks; and then a few months later, they figured out that esports is a great way for this application.”

GAIMIN’s Mission is basically this; “PASSIVE AUTONOMIC MONETIZATION FOR GAMERS”. It’s a play-as-earn type of platform: get game rewards for free and do whatever you want with those rewards.

“Although we have an element of Crypto and NFTs within our platform, we are a game engine by design.” Nick explains, with the platform’s core focus the “utilization of processing power, not the mining or purchasing of coins, nor NFTs.”

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GAIMIN’s software instead “simply uses Blockchain Elements for background working, and should be viewed as a game engine, with the ability to launch into Private Server Games, including Minecraft and GTAV, watch Content Creators via Streams and practice on your favorite games with skills training.”

He’s also quick to clarify: “Under no circumstances would GAIMIN be requesting people to purchase a currency or to purchase NFTs.” Establishing the platform’s core use case is “actually as a processing power aggregator, to provide processing power for video rendering and AI Production.”; aspects of the technology’s use which are completely separate from most crypto-based ventures.

Takeover and rebranding was a pretty long process. It took a year to close the deal from the first meeting with GAIMIN. We came up with a plan that benefited them as well in terms of getting user acquisition for the platform, and they really liked it.”

“They invested in us more than the teams we had”, Alex says. “We had some teams that were definitely pretty good and some very high level players, but we didn’t have anyone who was on the level of what our current Dota 2 team is. We identified different teams at different cost points and what they can bring, what success, and what type of viewer metrics. We showcased what our plan would be over the next year and a half, what teams we’d bring on and why we’d bring them on, and what kind of potential they have. So there was honestly a lot of background work as well, which was another part of the reason why they really liked what we were doing”.

Acquiring Team Tickles

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Shawn and Alex have a background in Dota and were looking at getting back into the Dota scene due to its very high viewership. During the middle of the season; back at the end of December-early January, they saw something special in Team Tickles.

Alex continues: “We had a talk with a few teams. But we were most interested in them just because of not how good they were, but in terms of a new organization coming in the brand awareness that they bring playing against Team Liquid, OG and Secret. All these teams allow a new organization to get that brand awareness very quickly, rather than if you’re in a lot of other regions. So it was a colossal decision-maker for us as well. And we also saw that there was a lot of potential with the roster of young players.

Though, signing a North American team gets you higher chances to participate in Majors and subsequently TIs, adding the fact that there were teams with high skills in need of sponsors. However we decided to look in other areas like CIS, Europe, and Southeast Asia. Our eye caught Team Tickles, and we pursued them.”

GAIMIN Gladiators Dota 2 squad is their most significant asset and most prominent investment so far. “We had the budget to sign a Tier-1 team in any respective game.

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Alex continues: “Dota 2 actually is still doing really well in terms of viewership. And especially now that live events are back, that’s huge for us. But after doing the overall analysis, we just thought it was a no-brainer to get into Dota.

Bootcamping, Stockholm and Plans

GAIMIN Gladiators were staying at the Relog Media facility for the whole DPC league. Instead of players traveling around and trying to figure out visa issues, GG’s management decided to keep them in Belgrade for as long as possible. They have excellent connections with Relog, who were “so, so helpful” on this.

Nick underlines the importance of bootcamping and its impact on players’ success:

“Everyone thinks bootcamp is about 24 hours grind and practice. However, there are aspects of it in which the players never physically met. Thus, it was an ideal moment for them to meet, develop team bonds, and even establish a team culture. If we are to compete in the next Major or a large event like TI, that is a necessary aspect; it is critical for a team to have at least that initial engagement. We also got them a psychologist once a week to go over stuff with them. It’s important for mental performance and mental fortitude, so they won’t get exhausted or drained.

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“We were a top-two team in the past and the regional champions,” Alex says. “And there were four slots for the EU. OG was a bit of a surprise, but they have a very strong young roster. So they surprised us a bit, but I think we always knew our team could make it to the Major. But ultimately, we had faith, immortal faith, you know.”

Follow the Gladiators in Stockholm starting May 12 and see what they show us next. https://www.esl-one.com/dpc/


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Disclaimer: This article is for informational purposes only. It is not a direct offer or solicitation of an offer to buy or sell, or a recommendation or endorsement of any products, services, or companies. Bitcoin.com does not provide investment, tax, legal, or accounting advice. Neither the company nor the author is responsible, directly or indirectly, for any damage or loss caused or alleged to be caused by or in connection with the use of or reliance on any content, goods or services mentioned in this article.

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GAIMIN Goes From Strength To Strength In Readiness For Its GMRX Listing

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GAIMIN Goes From Strength To Strength In Readiness For Its GMRX Listing

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In readiness for the imminent listing of our crypto currency, GMRX, we want to explain our philosophy and strategy and answer a number of questions and address some misconceptions about GAIMIN.

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Why has GAIMIN established a successful esports company – GAIMIN Gladiators?

GAIMIN.IO Ltd (GAIMIN) is a UK and Swiss based gaming company focused on helping the gaming community monetise the computational power of their gaming PC. GAIMIN has created a decentralised data processing network harnessing under utilised processing power typically found in gaming PC’s to create a world-wide decentralised data processing network, delivering “supercomputer” performance.

GAIMIN targets the PC gamer as this market segment has the high performance devices and from our research, we found a typical gamer only uses their computer for gaming 20% of the day, leaving the computer switched on for 80% of the day. When a gamer downloads the GAIMIN app and connects their device to the GAIMIN decentralised data processing network, GAIMIN utilises this gaming downtime to enable a gamer to passively monetise their device.

Participation in the GAIMIN distributed data processing network rewards the user in the form of GMRX, GAIMIN’s native cryptocurrency. Monetisation of devices participating in the network results in GAIMIN being remunerated in a number of different crypto and fiat currencies. GAIMIN consolidates these rewards into GMRX and returns upto 90% of the generated revenue back to the user, retaining 10% for its own operational activities.

GAIMIN’s business model is based on increasing the number of users who actively participate in the GAIMIN network. The number of users who can participate in the GAIMIN network is unlimited. GAIMIN’s approach to identify potential users within the PC gaming industry is to generate brand awareness through the gaming and esports community. GAIMIN has created GAIMIN Gladiators, an esports community which currently manages 5 esports gaming teams, focussing on DOTA2, Rocket League, Pokemon Unit, Rainbow 6 Siege and CounterStrike: GO. These 5 esports teams have a global following of over 1 million gamers and their participation in esports tournaments and events provides a global brand reach of over 5 million followers. Through this marketing and the success of the esports teams, GAIMIN is generating significant global brand awareness of the GAIMIN brand and associated products and services.

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In its first three months, GAIMIN Gladiators has achieved success never seen before from newly established esports teams. GAIMIN Gladiators has already won over $100k and the DOTA 2 team have recently qualified as 1 of just 18 participants in the ESL One tournament in Stockholm. This tournament has a $500k prize pool and has a viewer reach of over 5 million followers both during and after the tournament.

GAIMIN has established an esports company to increase brand awareness and to facilitate many more users of the GAIMIN application and allow followers of the esports team to build a community and generate passive rewards from following their favourite teams and players.

Is GAIMIN a crypto mining company?

GAIMIN’s approach to monetisation through its distributed data processing network is often associated with “crypto mining”, however this is not a true comparison. GAIMIN deploys a number of different monetization options within its platform, each with its own inherent profitability. The choice of monetisation functionality is determined by the GAIMIN AI engine, which identifies the most profitable functionality at any given time, assesses available resources (devices) and deploys these devices to process data, generating a return.

GAIMIN’s network does “mine” (power blockchain computations) however GAIMIN also deploys its data processing network into other monetisation functionality, such as video rendering, which is a more profitable service, but has less continuous business requirements than the powering of blockchain computations. As such, the rewards returned to the user vary depending on services required by clients and so direct comparison to a typical service dedicated to mining is not appropriate for GAIMIN.

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So GAIMIN is not a “mining” company, it is a monetisation engine, capable of delivering rewards back to the user which are in excess of the rewards generated through mining applications.

Creating a deflationary token

Users earn GMRX through participation in the distributed data processing network. The earned GMRX can be held to increase the rewards earned for greater spending power in the GAIMIN marketplace and within in game economies supporting the GMRX token. Alternatively, when listed GMRX can be converted to other crypto or fiat currencies.

GAIMIN’s approach is to incentivise users to utilise their earned GMRX within the GAIMIN ecosystem. GAIMIN has established a marketplace for the purchase of accessories, merchandise, in game assets and NFTs. When using earned GMRX for purchases, GAIMIN will reward the user in a number of ways – bonus GMRX, discounts on prices, enhanced NFT attributes for example.

Creating a deflationary token allows token holders to retain a token with a real-world value through listing on exchanges whilst also creating value within digital ecosystems.

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Why is GAIMIN implementing a novel approach to NFT acquisition?

NFTs are typically sold at a premium cost with a view to them being retained as a collectors asset, with potential increasing value. GAIMIN’s approach is the opposite. However the problem with this approach is that these NFTs must continue to have utility and use or be associated with unique and collectable assets that people want to trade. If utility and use is not maintained, interest in the NFT declines along with the value.

As a gaming company, with blockchain and NFTs technology integrated into the most popular games, GAIMIN will be creating NFTs that are not only cheap but also usable within games. In order to incentivise users to generate their own GMRX and increase the number of GMRX, GAIMIN will create NFTs with purchase prices associated with typical passive earning rewards and also incentivise users to purchase NFTs with their passively earned GMRX.

GAIMIN’s initial research indicates a typical user can earn around $1 per day when monetising their devices with GAIMIN. The actual earnings are dependent on the duration of monetisation activities and the performance of their device. Based on this $1 per day typical earning capability, GAIMIN will make available NFTs that can be purchased for less than 1 day’s monetization, or NFTs that can be purchased for say, 1 day’s, 1 week’s, 1 month’s typical monetization, for example – less than $1, $1, $7, $30. This will enable a gamer to quickly build their in-game assets based on their participation in the GAIMIN network and their retention of GMRX (as opposed to converting to fiat or other crypto).

In addition, GAIMIN also allows users to acquire NFTs through duration of participation in the data processing network, rather than hashrate contribution. The more hours a user is connected to GAIMIN’s network, the better the NFT – this is irrespective of hashrate contribution.

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GAIMIN will also incentivise users to hold GMRX. A GMRX holder using their retained GMRX in the marketplace will receive discounts when purchasing with GMRX, will receive bonuses for holding GMRX and when using GMRX to purchase NFTs, the NFTs attributes will be enhanced.

GAIMIN;s approach is to allow as many gamers as possible to obtain useable and functional NFTs for their gaming activities and move these assets into other games, retaining their investment in gaming.

GAIMIN is creating the world’s first interoperable NFT

WIth blockchain and NFT technology embedded into games, GAIMIN is at the forefront of gaming technology development. Previously a gamer purchases an in game asset, such as a sword and that asset could only be used in that game and for the purpose for which it was designed. So, moving to a different game was always a problem – building up an asset repository in one game meant the gamer had to restart building up their asset repository in the new game. NFTs are one solution to this problem – building an NFT based asset repository in a game allows the gamer to remove their NFT from one game and use it in another game, however a sword was always a sword and if the new game did not utilise swords, then this asset would be useless.Interoperable NFTs solve this problem. A sword in one game can become a flower in another game!

GAIMIN is developing the world’s first interoperable NFTs through its GAIMCRAFT technology components. GAIMCRAFT integrates blockchain and NFT technology into existing games, such as Minecraft and GTA5. An interoperable NFT used in Minecraft will become a different asset in GTA5, making the NFT much more usable across games and allowing gamers to build a completely interoperable asset base based on their passive GMRX earnings. This will incentivise users to hold onto their GMRX and use it solely for GAIMIN-related purchases.

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No Gamer will be Left Behind

GAIMIN will soon be listing its GMRX token on global exchanges. When the token lists, the GAIMIN platform will be released globally. At the moment, the platform is only available for limited download. GAIMIN are asking interested users to register their interest on the whiteline and we are releasing 100 download links a week to users. This is our final phase of testing with the app and platform and we are poised for worldwide growth.

Very soon, we will be enabling anyone with a suitable device to passively earn GMRX rewards and either utilise them for in game purchases or convert to other crypto or fiat currencies. When used within the GAIMIN ecosystem, reward value will be enhanced through additional GMRX, discounted products and merchandise or enhanced NFT attributes.

Any user can participate in the GAIMIN network – GAIMIN does not just reward users based on hashpower contribution, GAIMIN has also released a range of in game NFTs based on hours connected to the data processing network. This is hashpower agnostic and enables any gamer to obtain usable and functional NFTs.

Over the next few years, GAIMIN’s strategy is to ensure we can support as many gamers as possible, irrespective of the performance of their device, irrespective of their location whilst improving the gaming experience for gamers and allowing them to retain and grow their investment in their gaming activities.

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So,

  • Is GAIMIN an esports company? Yes and No!
  • Is GAIMIN a “mining” company? Yes and No!
  • Is GAIMIN a competitor to mining companies? No!
  • Is GAIMIN creating a community of gamers who can retain their investment in their gaming? Definitely
  • Is GAIMIN allowing a gamer to increase their investment in their gaming activities? Definitely
  • Are gamers benefiting from their participation in the GAIMIN distributed data processing network? Yes
  • Is GAIMIN enjoying this experience? Most definitely

No gamer left behind!

For more information on GAIMIN Gladiators click on this link: https://linktr.ee/GaiminGladiators

For more information on GAIMIN click on this link:

www.gaimin.io

For up to date information, please follow the following GAIMIN social media accounts:

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Facebook: https://www.facebook.com/Gaimin.io

Instagram: https://www.instagram.com/gaimin_io/

Twitter: https://twitter.com/GaiminIo

LinkedIn: https://www.linkedin.com/company/gaimin/

YouTube: https://www.youtube.com/c/Gaimin

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Telegram: https://t.me/officialgaimin

Discord: https://discord.gg/7XUnd2kjJK


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